Design projects

Researching group dynamics in CRI

Short but sweet
Duration
Apr 1, 2019
-
now
Jun 1, 2019
Type of project
Part time work
Tags
Research
Child robot interaction
Learnt skills
Co-design
Prototyping
Wizard-Of-Oz
Planning
Large user-group research
Key work

I helped Christina Zaga, one of the 20 Google Women Techmakers' scholars of 2018, with her PhD research experimental sessions. In short, she created a robot, Push One, that would influence children's play dynamics during Tangram. My role in the research was to lead the children through the experiment while Cristina Wizard of Oz-ed the movements of the robot.

Project images
No pictures found.
Method
This is what the experiment set up looked like.

Cristina and I went to a primary school in the Netherlands for two to three days per week. Each experiment took around 45 minutes and we tested around 60 children. Cristina's research objective was to find out whether playful robots could create and/or benefit positive group dynamics. The main task of a pair of children was to complete a Tangram puzzle, each on their own. The robot would also have its own puzzle to complete. The children needed to take blocks in a specific order while creating the puzzle task and would find out towards the end that they were missing a block. This meant that one child could not finish his/her puzzle. I observed many behaviours that the children exhibited: some children simply took the leftover block, not caring about the other child. Some would take this, others would try to steal it from the other child. Other pairs of children didn't want to take the leftover block, keeping it a fair game.

Depending on the condition, the robot brings the same piece as the leftover block to the children (completion is possible for both children) or takes away the leftover block (meaning that none of the children could finish the puzzle). The reactions of the children on perceived socialness/helpfulness of the robot were determined using a sticker ''give away'' task and questionnaires.

Cristina and I went to a primary school in the Netherlands for two to three days per week. Each experiment took around 45 minutes and we tested around 60 children. Cristina's research objective was to find out whether playful robots could create and/or benefit positive group dynamics. The main task of a pair of children was to complete a Tangram puzzle, each on their own. The robot would also have its own puzzle to complete. The children needed to take blocks in a specific order while creating the puzzle task and would find out towards the end that they were missing a block. This meant that one child could not finish his/her puzzle. I observed many behaviours that the children exhibited: some children simply took the leftover block, not caring about the other child. Some would take this, others would try to steal it from the other child. Other pairs of children didn't want to take the leftover block, keeping it a fair game.

Depending on the condition, the robot brings the same piece as the leftover block to the children (completion is possible for both children) or takes away the leftover block (meaning that none of the children could finish the puzzle). The reactions of the children on perceived socialness/helpfulness of the robot were determined using a sticker ''give away'' task and questionnaires.

Video
Conclusion and future plans

Cristina was great in assisting me and giving advice on conducting research. The experience was very valuable. I really enjoyed how varied children's responses were, more so than I expected. Perhaps this reflects how inside-the-box grown-ups often think.