Design projects

A social robot playpal for children

Short but sweet
Duration
Feb 1, 2019
-
now
May 1, 2019
Type of project
University work
Tags
Child robot interaction
Programming
Research
Design
Embodied interaction
Learnt skills
Prototyping
Usability testing
Co-design
Interviewing
Arduino
Electronics
Key work

The university course ''Social Robot Design'' required us to focus on creating a social playpal that would help lower children's iPad screen time. We created something that could communicate together with the iPad and would differ from standard screen time control applications.

Project images
No pictures found.
Method
Figuring out the look for the playpal.
Three different appearances as presented to the children for feedback.

From scientific papers, we learnt that children of 5-7 years old have great affinity with toys and are fond of animals at this age: thus followed the idea to create an animal-like screen case. To determine the look, feel and behaviour of the case, we used multiple design methods such as paper and cardboard prototyping, acting out, interviewing and co-designing. We interviewed and had co-design sessions with 5-7 year olds, which was incredibly fun.

Children have opinions but do not always know how to express them. We took this into account by using an adjusted smiley-o-meter (with thumbs up and down). Small tricks like this helped the children feel more confident in their answers.

From scientific papers, we learnt that children of 5-7 years old have great affinity with toys and are fond of animals at this age: thus followed the idea to create an animal-like screen case. To determine the look, feel and behaviour of the case, we used multiple design methods such as paper and cardboard prototyping, acting out, interviewing and co-designing. We interviewed and had co-design sessions with 5-7 year olds, which was incredibly fun.

Children have opinions but do not always know how to express them. We took this into account by using an adjusted smiley-o-meter (with thumbs up and down). Small tricks like this helped the children feel more confident in their answers.

The final prototype.

Furthermore, we asked children to portray various emotions by themselves and mimic these emotions on a cardboard prototype that we created. We performed these playtests to figure out if and how we should continue with our case build. An example of a surprising result was the way the children acted out the emotion sleepiness. We expected them to rub their eyes. However, they expressed sleepiness by hanging their head in their hands, and so we learnt from that and changed the robot's expressions and movements accordingly.

The final shape of the robot is a crossover between a teddy-bear and a frog-like appearance, with the fur fabric, which was most preferred. Using actuators and LCD's, we programmed sleepy, happy, angry and neutral behaviours for the robot.

Video
Conclusion and future plans

We tested out the low-fi prototype to see if children understood the robot's intentions/emotions while they were playing a game. The robot would be happy/neutral at first, become sleepy after the child played for too long and angry if the child didn't stop playing.

They attributed quite a lot of power to the robot, indicating that they would listen to it if it told them to stop and they could see it as being a friend of theirs. This finding is in line with other robot-research, that shows that children can quickly bond with robots.